Target InstancesΒΆ
Manage private target instances
Players with proper permissions are allowed to spawn private instances of existing targets. These pages allow you to manage these private instances.
The fields used are as following:
- Player ID: The player that owns this instance / the player that created the record. These instances are only accessible by the player who spawned them
- Target ID: The target that this instance will spawn
- Server ID: The server that this instance has been spawned on. When the
record is initially created, the Server ID is
NULL. It gets populated by the system that spawns the targets. - IP: The IP address that this instance has been assigned. When the record
is initially created, the IP is
NULL. It gets populated after the instance has been spawned and IP has been assigned to the instance. - Reboot: Reboot flag for the instance. The reboot flag takes the following values:
0: Do nothing (default)1: Reboot system, the target gets restarted2: Destroy system, the target gets destroyed and the record is deleted- Created/Updated at: Record creation and last modification dates
NOTE: When a player requests a new target instance, a record is
created here, with server_id,ip set to NULL. Once the backend system
processes the request these values get populated with the instance details.